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2013 Showreel
April 2013 - April 2013
Client: Freelance
Here is my 2013 Showreel. Breakdown is here.
2013 Showreel
vfx, code, 2013
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First Post!
November 21, 2012
It's my first blog post! This is working. Awesome. I realize this is not chronologically first.
First Post!
writing, meta, 21,
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Shake-style Nuke Node Connector
November 18, 2012
A VFX supervisor I worked for has many longstanding gripes with nuke, claming that shake offered a lot of features that "still" aren't there. In particular, most of his ire surrounded a feature I never used in shake: that each node has a text input field that allows you to specify that node's parent. By typing in a desired node's new parent, shake will automatically connect a noodle between the two nodes, rather than you having to connect them from opposite ends of the node graph.
During a slow day at work, I implimented this feature in nuke, using the following code.
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#!/usr/bin/python def shakeStyleConnect(): me = nuke.thisNode() # add the Shake tab where this stuff'll live me.addKnob(nuke.Tab_Knob('Shake')) # add our buttons parentName = nuke.String_Knob("parentName") me.addKnob(parentName) parentPick = nuke.PyScript_Knob('Connect!') parentPick.setCommand("connectionFunction()") me.addKnob(parentPick) def connectionFunction(): me = nuke.thisNode() parentName = me['parentName'].getValue() me.setInput(0,nuke.toNode(parentName)) nuke.addOnCreate(shakeStyleConnect)
- Open a new copy of nuke
- Paste that code into your script editor
- Note the new "Shake" tab that appears in the properties bin of each node.
- Type the name of another node (case sensitive!) and then hit the button that says "Connect!"
- Be amazed.
- If you like it, put it in your menu.py so it runs at startup
Shake-style Nuke Node Connector
writing, vfx, 18,
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More with Structure Synth and sunflow
June 2012 - August 2012
Client: Personal
Here are my continued experiments with structure synth and sunflow. By invoking the built in sunflow export templates and then modifying the resultant .sc file by hand I can add some of sunflow's more advanced features like Image Based Lighting, seen here.
More with Structure Synth and sunflow
generative, code, 2012
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2011 Showreel
September 2011 - September 2011
Client: The Molecule
Here is my 2011 Showreel. Breakdown is here.
2011 Showreel
vfx, code, 2011
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Raytraced Structure Synth Renders
July 2011 - July 2011
Client: Personal
Here are some experiments created using Structure Synth, an open source procedural geometry generation tool. New versions include a built in raytracer, so I didn't have to go through the steps of exporting the geo to Maya for rendering. Though the quality suffers, it's good enough to get a general idea of your scene.
Raytraced Structure Synth Renders
generative, code, 2011
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Maxwell Renderer Tests
June 2011 - June 2011
Client: Personal
Here I am exploring the rendering capabilities of the Maxwell unbiased renderer. Admittedly, I just applied some presets to some StructureSynth geo, but still...some of the results are pretty impressive.
Maxwell Renderer Tests
code, generative, 2011
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Untitled Project @ The Molecule
December 2010 - February 2011
Client: The Molecule
One of my most successful forays into procedural geometry creation, this form was created in Structure Synth, exported to Maya for rendering, and then composited in Nuke. The mostly-monochrome image is an anaglyph, if you have glasses handy.
Untitled Project @ The Molecule
code, generative, 2011
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Structure Synth / Sunflow Experiments
October 2010 - November 2011
Client: Personal
More renders of StructureSynth geo, this time rendered using 3delight, a renderman compliant renderer. While Structure Synth does have a template for exporting to renderman, it didn't seem to work great. I would love for this to eventually work, given the quality and price (free for 1 home-use node-locked license!) of 3delight for pushing the quality of my art.
Structure Synth / Sunflow Experiments
code, generative, 2011
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No Direction
September 2010 - May 2011
Client: Melissa Finell
I performed simple vfx work on this indie short.
Check here for more info!
No Direction
vfx, 2011
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Glitches
September 2010 - current
Client: Personal
A Collaboration with: Mark Friedman, Henry Jean
These images represent glitches experienced during my time in computerland. Most are from Nuke, a few from Shake. With the benefit of hindsight, all are beautiful, though at the time I probably was mad about them.
Glitches
humor, 2013
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Soundcheck
December 2009 - March 2010
Client: The Molecule
A Collaboration with: David Sauvage, Jazzmen Johnson, Rhett Bice, Jesse Peterson
These stills are framegrabs from a music visualizer I wrote for Soundcheck. Since I had separate channels straight from the mixing board, I was given unprecedented access to the individual instruments that made up the tracks. Each instrument was visualized with a different color and ruleset.
Check here for more info!
Soundcheck
generative, visualization, 2010
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Processing / Sunflow Experiments
April 2009 - December 2009
Client: Personal
This was an attempt at procedural geometry creation using the open source Sunflow Renderer, which is available as a library for Processing. I manually programmed the transformations of the geometry, and then created renders using Sunflow. Some of the results were pretty stunning! I was annoyed that the Processing openGL and Sunflow cameras never seemed to exactly agree, and it was hard to predict exact what the eventual render would look like....
Processing / Sunflow Experiments
generative, 2009
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D2 The Mighty Ducks
May 15, 2008
This is the best thing I've ever written:
Ideology in D2: The Mighty Ducks: Reimagining US - Icelandic Relations 1941-1994
Analysis Paper #2 / 20072
Jesse Spielman
While on the surface, Walt Disney's light-hearted children's film D2: The Mighty Ducks, seems like simple family entertainment, its subtext reveals a more intentional agenda. The story follows Coach Gordon Bombay (the inimitable Emilio Estevez), who, having given up on an attempt at playing in the minor leagues, returns to coach his beloved Ducks in the International Junior Goodwill Games. Through the typical conceits of a sports movie, we see the team struggle and eventually triumph over the obviously evil Team Iceland, coached by the malevolent Wolf "The Dentist" Stansson (Carsten Norgaard). While the simple narrative concerns the meteoric rise of the American Mighty Ducks in an international Hockey tournament against a slew of nationalist adversaries, the truth is that this film subtextually presents a revisionist account of the history between America and its rival in the film, Team Iceland. Indeed, its central ideology is devoted to exploring the possibility of a different historical account of US/Icelandic relations.
The early parts of the tournament, before their initial showdown with Team Iceland, represent America in the years before World War II. The Ducks easily defeat minor powers Italy and Trinidad, and become arrogant with power. This all comes crashing to a halt when they are crushed by team Iceland 12-1. Up until this point, these events correlate strongly with the first two important political events in the history of interaction between America and Iceland. The main reason for initial US involvement in Iceland was to supplement and eventually replace British troops stationed there.
Additionally, 1941 was of course the same year when Roosevelt enacted the Proclamation of Unlimited National Emergency, which authorized the exchange of diplomatic representatives between the two nations. While on the surface, Iceland pretended to accept the Americans with open arms, it is clear that Icelandic reactions to the US were more mixed. This came to a head on March 30th (nearly 45 years to the day of the release of D2: The Mighty Ducks in American theaters everywhere) when a mass of Icelandic citizens who opposed the nation's entrance into NATO rioted. For a relatively peaceful country, these riots were quite violent and only tear gas and riot police could beat back the thousands of protesters.
This is where our reality and that of writer Steven Brill diverge. Despite these riots, Iceland’s plans to enter NATO were finalized, and the country became a charter member of the organization. But in D2: The Mighty Ducks, Brill imagines a world in which these rioters were so successful, and by creating an atmosphere of xenophobia, managed to repel American forces from the nation. Outwardly, Iceland has remained our ally since its inclusion into NATO in 1949, but D2: The Mighty Ducks explores the separatist undercurrent realized during these riots. What if the separatist movement evolved over time and its central ideology was embodied in a hockey team? What would happen if this team faced the Americans? It’s perfectly understandable that such a complex ideological conflict would have to be disguised within a simple Hockey game in order for Brill’s theories to be free to evolve and develop.
In order to understand the connection between the film and the heart of the Icelandic separatists, we must understand the nature of the rioters on that fateful day. By becoming a part of the nascent North Atlantic Treaty Organization, Iceland would loose the isolationist foreign policy doctrine that had been its staple for decades. The very existence of the riots prove that a quorum of Icelandic citizens were for isolation and against the notion of integration with the world around them. Open opposition to Iceland’s involvement in NATO continues even to this day, through the slogan: "Ísland úr NATO og herinn burt!" which translates rougly to, “Iceland out of NATO and the (American) Army out!”
Indeed, the metaphor of hockey as a stand-in for violent uprisings is a sensible one. Hockey historians have traced the word puck to the Irish or Gaelic word "puc" which translated to poke, punch, or deliver a blow. And surely D2: The Mighty Ducks isn't the only hockey film to recreate a struggle between nations; a decade later, Disney's film Miracle portrayed an even more blatant ideological battle on the ice. This renders D2: The Mighty Ducks Miracle's more subtle cousin.
Flash forward to 1994. The coach of Team Iceland, "The Dentist," has a reputation for mistreating authority figures, namely his own coach, which got him removed from the NHL in the first place. He strikes terror in the hearts of his players, and rules the team under an iron fist. In fact, the most terrifying fact about him is that he has been known to remove his enemies teeth, not unlike some kind of underground separatist leader. Bombay, who represents the American foreign policy machine of the time, is gentler with his team, promoting a more "fireside-chat" like mentality in his coaching style, and offering gentle but firm support.
The style of play for Team Iceland also resembles a nationalist movement opposed to the direction that the rest of the country is running in. Team Iceland fights dirty, because they have to. During the initial match-up, two Ducks, Portman (Aaron Lohr) and Gaffney (Colombe Jacobsen-Derstine), are ejected from the game for violent penalties, but similar actions on the part of the Icelandic team (slashing star Center Adam Banks (Vincent A. Larusso) across the wrists) receives no punishment. The rink, for the writers of the film, represents an arena for guerilla warfare where fighting dirty gets rewarded. Indeed, it is the only possible way the rioters could overcome the more dominant treaty-minded Icelanders.
The implications of an initial American defeat at the hands of Team Iceland are important to understand. By rewarding the combative and threatening Icelandic team who are presented as being older and stronger than their American rivals, Brill is imagining an alternate reality in which the isolationist forces during the NATO riots were successful in their repulsion of outside forces. The previous champions of the world, the USA, are repulsed by a contingent within this already small nation of 316,000. The Ducks must strike back anyway they know how, and metaphorically retake Iceland, which means that the film develops historic American tactical advantages: diversity and technological achievement.
America is a nation made up of many ethnic groups, and this is a tactical advantage in the hands of "General" Bombay. By exploiting the different skills of some key players, Bombay is able to make a comeback in the American's second match-up with their Scandinavian adversaries. Players such as Luis Mendoza (Mike Vitar) from Miami, and Dwayne Robertson (Ty O'Neal) from Texas, exemplify the regional qualities that Team America brings to the table. As long as Bombay can keep Luis' speed and Robertson's inexplicable lasso strategy in check, while at the same time keeping the team working as a cohesive force, their power is overwhelming, and they are able to overcome their genetically homogeneous opponents.
On the technological front, the Ducks symbolically employ Russ Tyler's (Kenan Thompson) signature move the knucklepuck, which, for the uninitiated, is similar to a knuckleball in baseball. With this on their side, the Ducks are able to defeat the Russians after and eventually, Iceland. In Brill's alternate history, the Americans must somehow extend their power into Iceland and stop the spread of Nazi forces, as Iceland is critical to their plan of containment. Although the connections to established history become less obvious, Brill's intent seems clear: Tyler's use of the knucklepuck against first the Russians, and later the Icelandic is analogous to the American invention and deployment of the Atomic Bomb. Clearly, this explains the need for the Duck's famed flying V formation: the players in the V represent the fighter planes dispatched to guard the bomber carrying the atomic weapon to its symbolic target: Reykjavik. Sure enough, the Ducks use the V to distract the enemy and buy time in order to plant Russ inside enemy lines long enough for him to fire off one of his famous attacks. Obviously, Russ's name is a nod to the Russell-Einstein Manifesto, in which many of the scientists involved in the Manhattan project, as well as philosopher Bertrand Russell urged the world's nations to only use atomic weapons in the direst of circumstances. There is no doubt that the manifesto would also apply to metaphorical weapons of mass destruction, such as the knucklepuck. It is on the back of these cultural and technological, and thus, by extension, strategic advantages that the US is able to win the tournament, and retake Iceland.
The playing style and timeline of the Ducks during the virtual 1994 Junior Goodwill games proves to be an effective metaphor for Brill's theories on Icelandic-US relations. The Ducks, while initially humiliated by their defeat, learn to harness their nationalistic advantages, and eventually reassert the course of history. An off quoted line from the film, "Ducks fly together," proves to be an interesting vantage point to view the contrast between the teams. Since the Icelandic team was only really held together by fear of retaliation from their mad coach, they fail to really develop a sense of community and cohesion. The oppressive leader of the Icelandic team is able to briefly assert control over the tournament (the world), and hold his team together, but he eventually fall at the hands of the well organized, ethnically, and technologically superior Ducks.
As an interesting side note, Brill's alternative history theory seems oddly prescient as just a few weeks after the release of D2: The Mighty Ducks, international (Icelandic) singer/songwriter Bjork won the 1994 BRIT award for "Best International Female" and "Best International Newcomer." It was only 7 years later before Bjork publicly referenced Brill's theory by donning her famous "Swan" (a reference to the titular Ducks) dress during the 2001 Oscars.
If we accept the notion (promogulated by historians) that the rioters were mostly communists attempting a coupe d'etat, and that Stansson represents an ideological descendant of these of those forces, then it is plain to see that it is American's versatility that proves to be Iceland's undoing, whether you consult our history books or Brill's. In either history, it is clear that by the end, America has once again become the Champion.
D2 The Mighty Ducks
writing, humor, 15,
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Clusters
November 2007 - May 2008
Client: Image Movement Sound Festival
A Collaboration with: Ethan Borshansky, Peter Byrne
Clusters was a piece featured in the Rochester Image Movement Sound Festival's 2008 show. I worked with Peter Bryne, a professor from RIT's Graphic Design department, and Ethan Borshansky, a composer from the Eastman school. The trails and map-like elements were created in processing and expertly combined with Peter's visuals.
Clusters
visualization, code, generative, 2008
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College Thesis
September 2007 - July 2008
Client: RIT
A Collaboration with: Giles Sherwood, Nick Szbara
My college thesis was in Visual Effects...I did VFX for two RIT Senior Thesis films. This is a reel of some of my work.
College Thesis
vfx, 2008
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The Highest Mountain
September 2006 - January 2007
Client: RIT
A Collaboration with: Caitlin Dinoski, Scott Petersen
This is a project I did in college entirely in Maya. I was trying to tackle themes of exploration and human limitations, but I think I failed pretty objectively. None-the-less, excellent sound work by Scott, and video montage by Caitlin.
The Highest Mountain
modeling, animation, 2007
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Vrooom
April 2006 - June 2006
Client: RIT
A Collaboration with: Scott Petersen
Vrooom was my favorite project from college, and my first large-scale attempt at procedural geometry creation. I had been tinkering with "cbuild," a script I wrote for generating cityscapes. Eventually, I combined the resultant geo, more scripts that actually animated blocks in and out of place, and a terrific score by Scott Petersen to create this film.
Vrooom
animation, code, generative, 2006
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Early Computer Art
September 2002 - September 2004
Client: Personal
A smattering of images produced during my high school years by twisting Bryce, software normally responsible for images like this into a more abstract direction. Also included are a few early experiments with Lightwave 3D showing off my 2003-era modeling and texturing skills. These represent my first forays into Generative Art.
Early Computer Art
generative, 2004
Welcome to HeavyImage.com!
A few months ago, a friend showed me a book called The Secret Language of Birthdays. The profile for my birthday is called "The Day of the Heavy Image." Given that I'm a Digital Compositor for a living, this seemed like an appropriate name for a personal site. Despite being pretty active on the internet, I've never maintained a personal website.
But that's about to change!
On Heavy Image, you'll find information about various topics that interest me, including compositing, programming, whiskey, procedural art, web design, film, music, and humor. To this end, I plan to post tutorials, scripts, other writings, resources, links, reviews, and my art. Because I find areas of overlap between my interests, I've embraced a tagging system that allows me to accurately organize my ideas into categories. I want to give back to the vibrant communities that I've always taken more from than given back to. I hope my experiences will prove insightful.
Enjoy!
Jesse
- Colleagues:
- Hannah Davis, interactive designer / data viz
- Jesse Lucas, technologist
- Rachel Schragis, artist
- Doug Brantner, technologist
- Jeremy Reichman, technologist
- Alan Michaels, compositor
- Lenz Kol, compositor
- Pierre Violanti, 3d artist
- Color:
- Compositing:
- Shell:
- Programming:
- vim:
- Generative:
- Markdown:
This website is procedurally generated based on a database of personal information:
- 19 total projects
- 209 total assets